Here is my breakdown for the Dragon Nest character and weapon I worked on. I have time slot to review my pass career, prepare the cg character breakdowns for my followers. Thanks, my followers like my CG artwork and DM me for ask art.
For this character, I didn't have any 2d concept, the task was created Dragon Nest' Academic character in the game for the CGI animation. But all I knew is that I wanted to make sure to be optimized while trying to maintain all of the main shapes and details in short project time.
I created this asset using Maya as my modelling software. Displacement was done between Mari and Zbrush and checking in Maya. Cloth in Marvelous Designer. Textures and bakes in Substance Painter. Shaders and renders in V-ray with PBR workflow.
Academic character:
8 set of 4k texture sets.
Total Triangles: 115k.
Academic' Weapon:
1 set of 4k texture sets.
Total Triangles: 16k.
Role on the team: Senior CG Artist
Published: 2017
Client: Gamania Digital Entertainment Co., Ltd.
VFX Production House: MoonShine VFX Animation Ltd.